PC Gamer has published a long interview with Jordan Mechner, the designer who created Prince of Persia. The site calls it a conversation that was a long time coming.
Mechner looks back over a career that began with small, hand-built games in the 1980s. He also talks about how making games has changed since then.
π The Backstory
Mechner wrote Karateka in 1984 while he was still a student. Prince of Persia followed in 1989, and its smooth running and jumping animation changed action games.
He later made The Last Express, a train mystery that was a commercial flop. Prince of Persia became a Disney film in 2010, and the series is still being remade today.
π― Why It Matters
Mechner's games are a big reason modern action games move the way they do. The interview is a rare, first-hand look at how a classic was built.
PC Gamer has published a long interview with Jordan Mechner, the designer who created Prince of Persia. The site calls it a conversation that was a long time coming.
Mechner looks back over a career that began with small, hand-built games in the 1980s. He also talks about how making games has changed since then.
Mechner wrote Karateka in 1984 while he was still a student. Prince of Persia followed in 1989, and its smooth running and jumping animation changed action games.
He later made The Last Express, a train mystery that was a commercial flop. Prince of Persia became a Disney film in 2010, and the series is still being remade today.
Mechner's games are a big reason modern action games move the way they do. The interview is a rare, first-hand look at how a classic was built.