After 500 hours in Monster Train 2, its final faction of bondage angels is teaching me new ways to win
News Source
β’Mon, 02 Nov 2026 14:00:00 +0000
π° What Happened
Monster Train 2 is adding its final clan, The Punished, on November 10 as paid DLC. The clan's theme is self-harm: you hurt your own units to gain power.
Their new keyword, Chained, makes enemies take half the damage your units take. Other cards reward you for losing health. The look is chains, spikes and dark angels.
A reviewer who has played 500 hours found The Punished strong and, with one champion, surprisingly easy to play.
π The Backstory
Monster Train is a deck-building game where you defend a train moving through hell. Each clan brings different cards and rules, and mixing two clans is the core strategy. The first game built a loyal following, and the sequel added more clans over time.
The Punished is the last clan planned for the game. The reviewer's favourite trick is a purple gem called the Monolith, which eats cards from your hand to make your units stronger.
π― Why It Matters
New clans keep a card game fresh years after launch. Paid DLC also shows how studios keep earning from a game long after the first sale.
Monster Train 2 is adding its final clan, The Punished, on November 10 as paid DLC. The clan's theme is self-harm: you hurt your own units to gain power.
Their new keyword, Chained, makes enemies take half the damage your units take. Other cards reward you for losing health. The look is chains, spikes and dark angels.
A reviewer who has played 500 hours found The Punished strong and, with one champion, surprisingly easy to play.
Monster Train is a deck-building game where you defend a train moving through hell. Each clan brings different cards and rules, and mixing two clans is the core strategy. The first game built a loyal following, and the sequel added more clans over time.
The Punished is the last clan planned for the game. The reviewer's favourite trick is a purple gem called the Monolith, which eats cards from your hand to make your units stronger.
New clans keep a card game fresh years after launch. Paid DLC also shows how studios keep earning from a game long after the first sale.