'Control Resonant' Becomes a Much-Needed Surprise Hit for Remedy
News Source
β’Tue, 03 Nov 2026 17:51:12 GMT
π° What Happened
Remedy says its new game, Control Resonant, is now its fastest-selling title ever. The Finnish studio shared the news on Tuesday with its quarterly results.
Revenue more than tripled compared with a year earlier, rising 226 percent. That counted only pre-orders and the first seven days of sales after the game launched on September 24.
Remedy said the game sold one million copies by October 15. New boss Jean-Charles Gaudechon called it a defining moment: the studio's first self-published game of this size, built on its own Control series.
π The Backstory
Remedy made Max Payne, Alan Wake and Control. Control came out in 2019 and sold slowly at first, then became a cult favourite with a loyal fan base.
The studio had a hard couple of years. Senior staff left, and money was tight after some games sold less than hoped.
Self-publishing meant Remedy paid the costs and kept more of the profit, but risked more too. Reviewers praised how well the game runs on many kinds of PCs.
π― Why It Matters
A hit gives a mid-size studio the money to keep making strange, story-driven games. It also shows self-publishing can pay off.
Remedy says its new game, Control Resonant, is now its fastest-selling title ever. The Finnish studio shared the news on Tuesday with its quarterly results.
Revenue more than tripled compared with a year earlier, rising 226 percent. That counted only pre-orders and the first seven days of sales after the game launched on September 24.
Remedy said the game sold one million copies by October 15. New boss Jean-Charles Gaudechon called it a defining moment: the studio's first self-published game of this size, built on its own Control series.
Remedy made Max Payne, Alan Wake and Control. Control came out in 2019 and sold slowly at first, then became a cult favourite with a loyal fan base.
The studio had a hard couple of years. Senior staff left, and money was tight after some games sold less than hoped.
Self-publishing meant Remedy paid the costs and kept more of the profit, but risked more too. Reviewers praised how well the game runs on many kinds of PCs.
A hit gives a mid-size studio the money to keep making strange, story-driven games. It also shows self-publishing can pay off.