Over 12 terabytes of data containing builds of every game uploaded to Steam between 2003 and 2013 has been leaked. People digging through the trove have already found assets related to the cancelled Half-Life 2: Episode 3 - including a version of the Weaponizer intended for it - plus content cut from Portal 2 such as deleted dialogue about Companion Cubes, alternative intro and GLaDOS sequences, and builds of Mirror's Edge, Batman: Arkham Asylum and Dragon Age: Origins.
Half-Life 2: Episode 3 is one of gaming's most famous cancelled projects, the subject of years of speculation, while cut content from Portal 2 has long fascinated fans. Steam's massive build archive offers an unprecedented window into a decade of PC game development history, and more discoveries are expected as people work through the trove.
For gamers, the leak is a treasure trove of what-might-have-been - actual assets from an abandoned legendary sequel and hours of cut content from beloved titles. It also raises questions about build archival and data security, and gives preservationists a huge cache of gaming history.

Over 12 terabytes of data containing builds of every game uploaded to Steam between 2003 and 2013 has been leaked. People digging through the trove have already found assets related to the cancelled Half-Life 2: Episode 3 - including a version of the Weaponizer intended for it - plus content cut from Portal 2 such as deleted dialogue about Companion Cubes, alternative intro and GLaDOS sequences, and builds of Mirror's Edge, Batman: Arkham Asylum and Dragon Age: Origins.

Half-Life 2: Episode 3 is one of gaming's most famous cancelled projects, the subject of years of speculation, while cut content from Portal 2 has long fascinated fans. Steam's massive build archive offers an unprecedented window into a decade of PC game development history, and more discoveries are expected as people work through the trove.

For gamers, the leak is a treasure trove of what-might-have-been - actual assets from an abandoned legendary sequel and hours of cut content from beloved titles. It also raises questions about build archival and data security, and gives preservationists a huge cache of gaming history.

πŸ“° Source: The Verge
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