Resident Evil 7 Dev Reveals the Game’s Last of Us Inspiration and Troubled Development
News Source
•Mon, 19 Oct 2026 17:46:20 GMT
📰 What Happened
A former Capcom manager has shared new details about how Resident Evil 7 was made. Miguel Corti posted a 66-part thread about the game's troubled development.
He said the first plan was not a reboot at all. It would have carried on after Resident Evil 6, with "more Leon and more Umbrella connections". At one point, Rebecca Chambers and Jill Valentine were discussed for a return.
🔍 The Backstory
Resident Evil 6 sold very well but fans and critics disliked it. Capcom needed a new direction. The team eventually switched to a first-person view and a small, scary house setting.
That risky reset worked. Resident Evil 7 came out in 2017 and brought the series back to horror. Its first-person style shaped the remakes that followed. Corti's thread shows how close the series came to repeating old mistakes.
🎯 Why It Matters
Big game series often play it safe. This story shows that a risky rewrite can save a brand fans had given up on.
A former Capcom manager has shared new details about how Resident Evil 7 was made. Miguel Corti posted a 66-part thread about the game's troubled development.
He said the first plan was not a reboot at all. It would have carried on after Resident Evil 6, with "more Leon and more Umbrella connections". At one point, Rebecca Chambers and Jill Valentine were discussed for a return.
Resident Evil 6 sold very well but fans and critics disliked it. Capcom needed a new direction. The team eventually switched to a first-person view and a small, scary house setting.
That risky reset worked. Resident Evil 7 came out in 2017 and brought the series back to horror. Its first-person style shaped the remakes that followed. Corti's thread shows how close the series came to repeating old mistakes.
Big game series often play it safe. This story shows that a risky rewrite can save a brand fans had given up on.